Through Dust and Flame, I document every step of creating The Wall from scratch — as a solo developer, with no shortcuts and no safety net.
Design decisions. Code breakdowns. AI logic. UI prototypes. Systemic worldbuilding.I show what works. I admit what doesn’t.
These devlogs are not filtered highlights.They’re the record of a project that could fail — and that’s exactly why it matters.
If you’re curious how real, personal games get made in 2025 — start here.