Devlog

No polish. No PR. Just process.

Devlog

Dust and Flame

Through Dust and Flame, I document every step of creating The Wall from scratch — as a solo developer, with no shortcuts and no safety net.

Design decisions. Code breakdowns. AI logic. UI prototypes. Systemic worldbuilding.
I show what works. I admit what doesn’t.

These devlogs are not filtered highlights.
They’re the record of a project that could fail — and that’s exactly why it matters.

If you’re curious how real, personal games get made in 2025 — start here.

Welcome to Dust and Flame.